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The Tinkerer also has very limited access to Ice element usage as well as a small number of summons. However, to make up for that deficiency, the Tinkerer receives a 12 card hand size, allowing him to freely play large area attacks, often paired with crowd control effects such as immobilize, muddle, or stun. What she lacks, mostly, is damage In the process players will enhance their abilities with experience and loot, discover new. This often leads to him being weaker in smaller parties or when paired with lower health allies. The Tinkerer is primarily a support character based around healing. There are more adventurous Tinkerers, however, who travel beyond a city's walls, using all the tools at their disposal to brave the wilds in attempts to uncover ancient curiosities that may give insight into their research." Mechanical Themes They are experts in crafting all manner of gadgets and elixirs, and they typically make a living selling them to those wishing to indulge in the convenience these creations offer. "The Tinkerer is a fairly common class of Quatryl to be found in a large city.